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Because I bet you that will be in that contract. And even if they aren't content with your work and decide to terminate you, they can keep your work and use it as they see fit. The moment you sign that contract, you have agreed to that. Bethesda at any given moment if they wish for what ever reason, if they have a reason or not could terminate their contract and they couldn't do jack about it. And sub contracts means you aren't liable at all by the company. This is the best they will ever reach.Īll this is from the point I see it, is that modders are offering their services in exchange for a one time payment for their work under a sub contract. Which makes me laugh for those modders who are pushing real hard to get noticed hoping to get hired as a game developer. Something that these modders will never be entitled to. Because real game developers for game studios have work benefits such as healthcare benefits. These aren't and never will be actual Bethesda employers.
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The sub contract and the amount of payment these modders will get before their content is published. There are two things that I am very very curious to see. For all I know the game might be a FO4-not-worth-modding shit show with no replay value. None of that shit will affect me IF I don't buy the game until they release a Creation Kit for it and I'm aware of what's going on. Let Todd Howard lie through his teeth, let them control Starfield modding. I feel good about that so Bethesda gets the same treatment. By doing that I dodged the ME Andromeda $60 bullet aimed at my wallet.
![bethesda creation kit items not sowing up in world bethesda creation kit items not sowing up in world](https://venturebeat.com/wp-content/uploads/2018/09/IMG_20180903_100317.jpg)
It all depends on the game and what I see on twitch or youtube after release. I can't say as to whether I'll buy/play Starfield or not. The key is keeping control of the dialogue out of the hands of the glorified simians who operate off of feelings rather than the truth.ĪS for ANYTHING Bethesda releases in the future, they shouldn't have burned me with FO4 because they're 100% off of my 'can't live without it' game radar. The best way to deal with bad ideas is to shine a spotlight on them, and a healthy dose of public ridicule doesn't hurt either.