- KERBAL SPACE PROGRAM XBOX ONE AUTOPILOT HOW TO
- KERBAL SPACE PROGRAM XBOX ONE AUTOPILOT MANUAL
- KERBAL SPACE PROGRAM XBOX ONE AUTOPILOT CODE
If you do bump the ports (you will feel them pull together) and they do not stick, and you know the angle is perfect and the speed is slow slow slow, this is a sign that you ether flipped the port backwards while in the VAB, or, another part is blocking it. In that mode, the retro/prograde indicators are relative to target, not the body you both are orbiting) Keeping on eye on the alignment between them is how you avoid 'chase-orbiting' the target.ĥ/ms is still too fast, IMO.
KERBAL SPACE PROGRAM XBOX ONE AUTOPILOT HOW TO
It's so easy now.įor me, the secret I had to unlock was understanding in my head how to "push/pull" the target/anti-target and the retro/prograde to be on top of each other on the nav ball. I've planned a lot better for every mission since then. Fighting with the out of ballance RCS on the long booster ship and orientating both vessels was a huge pain but after a bunch of reloads I managed to dock them 10 seconds before losing Kerbin contact. I didn't want to waste more fuel and set up a a better rendezvous spot so I basically just sped up and suicide burned with RCS just fast enough not to plow into the other craft. First it was battery power because I didn't have much power storage and relied on solar. It took me a while to figure out why I kept losing control of the craft a bit before getting close enough to dock. I put one module on the front of it for more RCS but it only helped for slowing down because I didn't have enough thrusters at the back. The booster ship was unmanned and I built it long because it looked cool. It can be really fun, but, well, it's coding, so sometimes pretty frustrating.I had a long range booster ship I was docking on the dark side of the Mun with a tight window before I lost contact with Kerbin.
KERBAL SPACE PROGRAM XBOX ONE AUTOPILOT CODE
There is kOS, in which you can code your rockets to do stuff. It would be really cool if you could program a flight then just sit back and watch it happen, but that's not really possible in KSP as far as I know. If it's landings on airless bodies, THAT's where Kerbal Engineer and Mechjeb really help since both can display suicide burn info and Mechjeb can control your throttle to a specific descent rate. (for the Mun you line up your node with the edge of the planet and the mun and add about 840m/s of prograde) If it's transfers to the moons, it's mainly about knowing were to place the maneuver node on your orbit. If it's orbital rendezvous, there's a number of YT tutorials that explain how to make them easy using maneuver nodes. If it's your gravity turn, try 10 degrees for each 10 km of altitude. I guess it really depends on what part of the flight you're having trouble with. Originally posted by Bubba Fett:Mechjeb was OK last time I used it, but I'm not sure how much fuel it will save you compared to just getting better at flying. It can hold you retrograde during reentry, so you don't burn up despite having a heat shield, for example.
KERBAL SPACE PROGRAM XBOX ONE AUTOPILOT MANUAL
prograde, +relative velocity), which makes doing some manual maneuvers so much easier. It just points you in a direction of your choice (e.g. Probably its greatest tool of all is Smart ASS, which is like a SAS on steroids.
It can autopilot planes, which is great once you realize how long flights can take (and timewarp only goes to 4x in atmosphere), but as far as I can tell you still have to take off and land (the hardest part of flying planes) yourself. That's the hardest part of most missions by far. In particular, I found ascent guidance to be so unintuitive, and unlock so late in the tech tree, that I still take off manually. I think it can also land on planets without atmospheres. It has some functionality that doesn't work through maneuver nodes. You can still execute that node manually if you like, but it can also do that for you. It's a nice tool to add to the others (like Kerbal Engineer.) Most usage scenarios involve it creating a maneuver node for you. Well, it's probably as close as you're going to get to a true autopilot.